“The Third Reich” Is Just a Game… Or Is It?
Here’s a nice essay by Anthony Paletta on gaming in literature:
Gaming in literature tends to come in two varieties; the high-brow and highly abstract, and the demotic and irredeemably nerdy. Look to puzzles in Perec’s Life, A Users Manual or chess in Nabokov’s The Luzhin Defense, for the former, and sci-fi literature for the latter. Historically-based wargaming has largely fallen through the gap; there is Uncle Toby and Corporal Trim’s effort to recreate the siege of Namur in Tristram Shandy but otherwise it is a hobbyist corner given little literary attention. Until, oddly enough, Roberto Bolaño’s latest exhumed English translation, The Third Reich. This novel, to be clear, takes its name not from that short-lived empire, but from a multiplayer strategy game depicting its span, of which the book’s protagonist is an avid devotee.
Udo Berger, vacationing on the Catalan coast with his girlfriend Ingeborg, is not particularly given to sunshine. He spends much of the novel in his hotel room, unfurling scenarios for “The Third Reich” and soon launching into a fraught match with a local. Reviewers of the novel, written in 1990, but released in an English translation late last year, seem to be at some loss to describe just what, in fact, Berger’s wargaming constitutes, with most quickly settling upon the notion that it is “obsessive.” That’s not inaccurate, but it’s a sort of obsession rendered by a clear kindred spirit, with a detail of gameplay description impossible to anyone who wasn’t deeply familiar with the topic.
Not that I’m deeply familiar with wargaming or anything, but my few months working at Fantasy Flight Games opened my eyes to the possibilities beyond the occasional game of Axis and Allies (forget Risk, it’s just die-rolling and amassing a huge army in Australia).
I guess I’m going to have to pick up the first two parts in The Paris Review (wouldn’t you know it, I subscribed right in the middle of their serialization of The Third Reich).



